Feb 17, 2012

News: nuke goodie: 3d renderer- nuke connection by J3P

Whoa, second post today! :) But this one really deserves it! Looks like the guys at J3P created a nuke connection to 3d renderers, such as renderman, arnold, etc. Similar to renderman connect. Looks very promising, you can even open .ass files directly in nuke, and read it's content, and even watch the (arnold) rendering in progress, in the nuke viewer.
It's code included in the open-source cortex tools.

Demo video is here.
Feature list:
-Creates a LIVE connection to one OR MORE 3D renderer's/3D package's render stream
-This is NOT a read node loading image passes from disk, it's an open framebuffer
-Start building your comp immediately in Nuke with test render preview framebufers.
-No need to save out images from your 3D package's test render view.
-Launch preview renders from your 3D package directly into a Nuke framebuffer.
-Render exported scenes directly into Nuke framebuffers (Ribs, Arnold, etc...).
-Preview render all AOV's simultaneously and plan which passes you'll need
-Automatically detect all AOVs in scene file -- including custom AOVs
-Turn AOVs on and off *EVEN* if they aren't part of the exported scene file.
-Preview CG elements from different lighters/renderers on same network simultaneously.
-Plan your renders and comps much more efficiently.
-Let lighters know exactly which passes you need before they kick of renders.
-Harness the power of different packages without interrupting workflow.
-Allows for a package agnostic pipeline -- allows lighters to work the way they choose.
-Framebuffers automatically update as soon as a new preview render is kicked off
-Write out comp'd test framebuffers

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