Do you need to rotate a wheel in nuke? Do you have the translation for it but it needs to rotate accordingly? Here's the solution: rotator gizmo! Premiere here, now. Put the gizmo in your menu.py. Assume you have a wheel plate in the starting position, matted with alpha. Put down the gizmo from menu, connect after the wheel. Holding down ctrl, move the center sign to the center of the wheel (the translate knob should remain 0). Then drag the dot named "outside" to anywhere on the wheel circumference. You can test the rotation now by dragging the center sign without pressing control (changing the translate knob). Currently it does proper rotation only from this starting point, but in any direction. Then put the translation animation in the translate knob and you are done. Turn on motionblur if you need.
Comments, feedbacks are welcome!
I will put this on nukepedia/creativecrash, as the others, but after a little while. So if you want to get the new gizmos/scripts I make as soon as possible, come back, here you can find them!
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